Needs

This page is a first draft, the content will be continuously updated.

'''Still looking for a better name for this category. '''

Needs are values that have a minimum and a maximum and change per minute, hour or day or due to certain events and trigger certain behavior at certain percentages.

As an an example hunger would fall into this category. Lets say we start at 100% and reduce this value by a certain amount per minute. At 50% the gnomes starts looking for something to eat and will refill to 100% again if possible. If he can't find anything maybe at 25% his strength will be reduced by 2 points. At 0% he might have a chance to fall unconscious every minute. At -25% (yes I know negative percentage values :P ) he will have a 100% chance to fall unconscious. Still a medic will be able to save him. At -50% he will have starved to death. Of course the actual number will be up for debate and go through balancing.

So far I have hunger, thirst, sleep. There might be a rage bar, exhaustion, maybe mana if magic will be mana based.