Closed Alpha Versions

0.0.8
- reworked sprite handling - gnome sprites generated from parts

- reworked the workshop construction window

- added high dpi scaling and font size adjustment

0.0.9
- new OpenGL based renderer - reworked stockpile item filtering

0.1.0
- updated to Qt 5.10.0 - added lots of plants

- added "enableLog" option to config.cfg

- added changelog.txt

0.1.1
- added exprtk for math formula parsing - fixed seasonal sprites for opengl renderer

- added clearLogOnStart option to config

- added enableScaling option to config

- added value bars for needs to gnome widget

- added value decay per minute for needs

- added activity log for gnomes

- possible fix for black background in some windows

0.1.2
- added item info widget - added light handling to renderer

- added day/night mode

- saving/loading of lights

- animated torches

- added personal room assignment

- added beds to rooms and dorms, gnomes need sleep now

- added eating and drinking

0.1.3
- added water processing and rendering - added many workshops and craftable items

- added distillery workshop

- containers which require the same item and material type now do so

0.1.4
- added new game screen - fix #81 changing profession for gnome created additional need bars and attribs

0.1.5
- fixed cursor pos for rotated views - paint job sprite green after required tool is picked up

- seasonal sprites for slopes

0.1.6
- fixed placement of starting items - added dyers workshop

0.1.7
- added digHole command - added building of most wall and floor types

- added scaffold

- added gravity to gnomes and items when removing floor tiles

0.1.8
- added wall build mode that auto builds floor tiles below - added outer ramp corners

- added checkbox to farmwidget to shown only types with available seed item

- improved renderer

0.1.9
- when only one entity is present on a tile, clicking it skips the tile info window and opens the respective window - part one of stockpile rework

0.2.0
- part two of stockpile rework, per item suspends - added copy&paste for stockpile settings

- fix work sprites disappearing on escape

- added right click menu

0.2.1
- added pasture - rework of animal actions

0.2.2
- added butchering animals from pastures

0.2.3
- added random kingdom name generation - added support for multiple save games

- added status screen for messages during world generation

- screenshots

- added keyboard support ( 1 - 0 ) for commands

- hide undiscovered tiles

0.2.4
- menu option continue loads last save game now - when using a container to build a workshop it now drops its items

- added metals and gems to underground

- added config option for fow

- reordered farm job priorities

- fix gnome widget professions

- added embark item presets

0.2.5
- require felling axe for tree cutting - added baby animals

- fixed crash with workshops with empty recipe lists

- gnomes now die from hunger and thirst

- updated to Qt5.11.1

0.2.6
- fences - added cows, moo

- fixed rotating workhop job sprites

- fixed crash when loading constructions without sprite

- add remove floor, replace wall/floor commands

- added remove plant command

0.2.7
- fixed crashes with removing stockpiles and pasture - fixed domr stuff carrying over after new game

- improved eating and drinking

- added highlight to selected item in right click menu

0.2.8
- fixed creation of ghost items at position (0,0,0) - added tooltip to construct workshop button listing crafts

- fix crash with deconstructing fences

- added butcher excess lifestock

- lowered food intake and doubled the time before gnomes die from thirst and starvation

- added mine stairs up

- fixed deconstruction stairs

0.2.9
- fixed crash with butcher when pressing cancel on empty list - fixed crash with deconstructing a torch

- fixed removing rooms

- fixed deconstructing furniture in rooms

- fixed ghosts of felling axes making it to the next game

0.3.0
- added check if required items exist before handing out jobs, should reduce green/yellow flashing of jobs - fixed memory leak with jobs

- added message box when opengl init fails

- reduced sleep, hunger, thirst

- renamed the build door widget to build utility so people stop asking why torches are doors

- fix stockpile filter settings for loading/saving copy&paste

- big windows like Population Overview, Stocks and Kingdom now have a max size of the game window

0.3.1
- abort jobs now correctly unclaims items - hunger and thirst now only abort jobs if food/drink items are available

- fixed a crash with aborting jobs

- made the new game screen more friendly for lower resolutions

- added button to create a random gnome

- fixed saving of job sprites

- added status messages to loading screen

- fixed gnomes freezing after load

0.3.2
- replacing walls now return materials - moved the log file to C:\Users\\Documents\My Games\Ingnomia

- tweaked cursor positioning if there is a wall structure in the tile in front of it

- fix space bar for toggle pause

- added keyboard plus and minus for zoom