Open Alpha Versions

0.3.3
- if embark items is empty medium preset will be selected - fixed crash when clicking on certain tiles of a rotated crude workbench

0.3.4
- fixed some crashes with butchering animals - added short walls, hotkey H - will need new game

- added bones to all butchering results

- added animals: duck, goose, dog, cat, fox, wolf, deer, goat, squirrel

- fixed sand short wall

0.3.5
- fixed canceling workshop constructions leaving job sprites behind - show stair orientation when digging stairs down

- fixed creatures and gnomes flashing when on the same tile

- reworked the workshop gui

- stockpiles: initial suspend threshold per item is now 0, if it's 0 the suspend threshold is ignored

- fixed some items not possible to stockpile - please report if an item doesn't appear in the stockpile filter

0.3.6
- added missing translation strings for some item groups - fix replace floor to work under designations

- fixed a crash with multiple butchers butchering the same animals

- fix missing item definition for sausage and sandwich causing pink boxes

- fixed messed up sprites for constructed items on load (double beds)

- fix missing definitions ammo pouch

- fix workshop craft# and craft to

0.3.7
- improved world rotation - added keybinding ctrl + / ctrl - for changing z levels

- made key bindings configurable

0.3.8
- fix: saving keeps stockpile order now - no more duplicate gnome names, Ulf Ulfson son of Ulf disagrees

- gnomes on gnome list and profession overview are now sorted by name

- population overview can now be sorted by skill

- fixed keyboard zoom not working

- population overview and gnome widgets now update each other in real time

0.3.9
- fix: update selection z level when changing level - added chisel to stone mason

- added 3 pixel to mouse y for better tile selection

- skill system overhaul (first part) - needs new game

- gnome move speed now depends on hauling skill

- added save button to profession management to prevent unwanted changes to professions

0.4.0
- stockpiling, tiles with containers are handled first - job queue: craft# the number to craft will count down now

- job queue: craft to, jobs will not disappear anymore when the number is reached but suspend

- slowed down fast runners

- sun loving plants no longer grow underground

- fixed crash when removing a pasture

- fixed selection checking for zLevel to only stop at walls and floors

0.4.1
- shift leftclick now forces the tile info widget to open even if only one thing is on the tile - made gnomes less blinking

- added cheese

- added move top/bottom buttons to stockpile widgets

- fixed bug that caused craft jobs with materials set to "any" not being started

- add "fow" option to configs when missing

0.4.2
- fix Gnome list showing the right now after sorting - another fix for initial gnome speed

- fixed brewing recipes to use brewing skill instead of cooking

- building/replacing floor tiles with ramp tops is no longer possible

- prevent logs created by felling a tree at map border to float in limbo

0.4.3
- update lights in range when mining a wall - open stockpile window at stockpile creation

- goats give milk now

- eggs can now be collected, omelette!

- removed glFinish in the main render function, this might improve things on some systems

- fixed a stockpile related crash

0.4.4
- improved check if item is allowed in a container - fixed items in containers being rendered after load

- built soil and rough stone walls and floors will be mined rather than deconstructed

- added cabinet, dresser, statues to funiture options

- fixed a workshop crafting related crash

- animals no longer randomly wander through doors that are blocked for them

- fix: pasture onle show collect eggs checkbox for egg laying animals

- separated selection rendering from main render

0.4.5
- tiles with non wall neighbors are discovered at game start - grass spreads now to dirt tiles

- fixed beer and bread recipes taking grain

- reinstated water

- added fish

0.4.6
- breaks save games, new game required - added dig ramps down

- water flows down now

- wild animals no longer spawn in the starting zone

- animals now getting hungry

- some animals on pastures eat grass

- fix dig hole

- fixed gravity for dropped tools

- fixed path finding/move order not correctly aborting in in some cases

- remove dead gnomes from lists

0.4.7
- added no pass designation - fix falling gnomes discover their new location

- remove floor - improve job selection to avoid getting trapped

- build wall - improve job selection to avoid getting trapped

- add renaming of gnomes

0.4.8
- added checkbox to gnome window to let them ignore no pass zones - removed seperate render passes for floor and wall tiles

0.4.9
- fixed missing check for pasture when designating areas - added wheelbarrows

- added gui for game settings

- added auto generate jobs

0.5.0
- add buckets and sacks as carry containers - added fishery workshop

- added item history

0.5.1
New game required - fixed workshop crafting queue behaving strangely

- abort jobs when required skill gets deactivated

- can activate stockpile filter categories even with no items in that category present so that newly created items go to that stockpile

- added trading

0.5.2
- fix duplicate sprite creations - debug mode disable fow

- started implementing basic magic features

- added job info to tile info widget

- UI overhaul

- fix not possible to build walls on ramp tiles anymore

- fix floor replacement on grass tiles turning out as raw soil floor

0.5.3
- fixed animals not following gnomes - added support for stylesheet mods

- improved job sprite rendering

- improved job sprites for wall and floor constructions

- seperated stone and brick blocks

0.5.4
- added seed and animal trader - added migration, 1-5 gnomes will arrive each season

- tile info window doesn't reveal undiscovered tiles anymore

- fix crash with population overview clicking skill button after sorting

- added bone furniture

- added wall paintings

0.5.5
Needs new game - fix deconstructing built ramps

- fixed checkboxes not visible

- added behavior trees for creature AI

- added sheds, troughs and beehives

0.5.6
- fix reset the behavior tree when aborting a job through skill deactivation - fix render depth in settings is an INT not a BOOL

- fix harvesting trees

- reactivated wheelbarrows to work with behavior tree

- fix workshop widget checkbox showing the correct state for accept jobs

- fix BT for aborting jobs

- fix deconstructing stuff

- fix deconstructing workshops returns items now

0.5.7
Needs new game - fix some settings not saving their changes

- harvesting trees is now a Horticulture job

- dig hole now creates ramps at the outer tiles of the hole

- improved get best drink, get best food

- improved constructing ramps

- fixed crash with removing a farm while paused

- fix adding tiles to existing designations open the wrong window

- added job priorities

- fixed crash when removing linked stockpiles

- raised drink value of wine to 40

- carpenters can now craft fishing rods

- changed saving items so that adding new items won't break saves anymore (breaks save games one last time)

0.5.8
- creatures will now evade trees suddenly growing up below them - fixed priorities for different job types with same skill requirement

- newly built workshops now accept generated jobs by default

- reinstated death from hunger and thirst

- gnomes now eat and drink up to full once they started

- auto craft items for build jobs

- plant tree now checks for other trees in range

- plant tree now checks for other plant tree jobs in range

- adjusted sunrise and sunset times for seasons

- fix missing fish bones in stockpile filter

- fix claim items for workshop craft jobs, when a linked stockpile exists but the item is not in that stockpile

- fix job priorities when there are farming jobs around

- fix deconstructing workhops only creates on deconstruct job even if more tiles are selected

- fix deconstructing scaffolds deconstructs all scaffolds above

- felling pine trees now produces 1-3 pine cones that can be used to plant new trees

- fix plants growing in seasons they shouldn't when planted in that season

- now also expel items from the trunk tile when a tree grows up

- digging stairs down should create raw materials at "0, 0, 0" anymore

- added indirect sunlight to neighboring tiles

- fixed trader no appearing

0.5.9
- talked to some unreliable onions and straightened them out - fix build thatch outer ramp works again

- mine stairs up now removes the wall in the tile above

- added more walls with floor on top

- fix pine cones defs for stockpiles and containers

- add buildable soil and stone outer corner ramps

- clicking the gnome list to open a gnome window that is already open now brings that window to front

- fixed crash with opening item info when the maker has died

- dead gnomes disappear after two days

- fix animal state change tick doesn't reset on load

- fix animals grow up again

- disallow setting designations on tiles occupied by tree leaves

- reinstated groves

- added some dyes

- added hair dyeing

- improved lighting

0.6.0
- added indicator to butcher list if animal is young - added job sprite to upper wall tile for DigStairs

- fix renaming groves

- fix adding tiles to existing groves

- added oak trees

- added combat - this is ongoing development

- added auto butchering of corpses

- added mushroom biome

- added keybinding options for actions

- added oaks for oak tree planting

- replaced the external data storage with a SQLite database

0.6.1
- added default material to sprite definition, no more bone table as default sprite when building workshops - fixed material2 for combined items at startup

- redesigned the stockpile filter tab

- added workshop priority

- added assign gnome to workshops